One of our guru lads over here is Ross Hill, on his Blog is a great piece of intriguing information I think all businesspeople and educators can learn a lot from.
He starts off talking about games and what makes them addictive… Then he goes on to show the comparison to social media (“aint” that the buzz at the moment) then I figure if you know what makes social media addictive, you could create a business that is addictive for your customers.
Imagine that people addicted to what you have, and they keep coming back to buy more… Yep the old loyal customer routine. Only now (thanks to Ross and others…) we can start to build an understanding of how that happens, so lets do it for business. Oh I mentioned educators as well, in a stale classroom, sit down, shut up, take down these notes… a fresh perspective on what engages people has got to be useful!
I’m going to cut to the chase here… The five central elements of Game Mechanics are:
- Collecting things.
- Earning Points.
- Getting/giving feedback.
- Exchanges/Gifting.
- User Customization.
- Collecting things – Tokens in adverts.
- Earning points – Buy five things get the sixth one free or at a discount (loyalty card ticked off.)
- Getting/giving feedback – Hello – how are you – query form.
- Exchanges/gifting – For every $10 you spend we give $1 to charity…
- Customisation – if you have an online store they can personalise in some way then that’s useful.
- Collect and bring things for show and tell.
- Get points for good behaviour.
- Discussing progress – giving feedback on what they liked in class.
- Exchanges of information in group sessions
- Customising by selecting which type of final assessment device they want to choose.
